I just completed the co-op campaign of Splinter Cell: Conviction, and damn. I thought Far Cry 2′s ending had shown me the true extent of UbiSoft Montreal’s world-weary nihilism, but I was dead wrong.
I won’t spoil exactly what happens, but I will say that if you want to experience the co-op campaign’s ending as intended, do not look up a full list of Conviction’s achievements.
Even though I wish there was an option to say “no” to the ending, to refuse to participate, the sheer cynicism of what you are forced to do is so refreshing that I kind of don’t care. Mass Effect teaches us that everybody can get along and survive, so long as you’re charming enough. Final Fantasy (pick one) teaches us that friendship is eternal, and good triumphs over evil. Far Cry 2 and Splinter Cell Conviction’s co-op teach us that the world is a harsh, stupid place where brutal people do awful things for dumb and horrible reasons.
Regardless of whether or not you buy into that, it’s a philosophy that has every right to be explored and examined through interactivity as any of the ludicrously optimistic “muscle and determination will conquer all evil” stuff that makes up pretty much every third-person shooter I can think of.