Just because you can make a game harder, doesn’t mean you should.
The very first major fight of Bayonetta – not the introductory one in the graveyard, but the one featured in the demos — is incredible. You simultaneously fight many enemies of varying size, strength, and attack speed. As a good deal of these enemies don’t have very much HP, the battle has an immensely satisfying rhythm to it: you use area attacks or brutal directed assaults to kill one or two guys, quickly dodge an attack from a larger guy (hopefully activating witch time), and eventually work your way up to the most powerful dude in the room.
The moment-to-moment gameplay is satisfying not just because of the ridiculous attack animations, but thanks to the fact that you’re given the opportunity to lace together brilliant and brutal combos with some degree of relative ease. The demo fight is easy, yes, but it’s also flashy and well-paced and smooth. At one point, I chained together three kills in ten seconds, the last of which was a torture kill. Magnificent.
A few hours later, however, things get less awesome.
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