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	<title>Comments on: Choices versus Problems.</title>
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		<title>By: עורך דין</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-7521</link>
		<dc:creator>עורך דין</dc:creator>
		<pubDate>Wed, 13 Jul 2011 04:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-7521</guid>
		<description>A regulation enterprise can be corporation entity formed by certain or significantly lawyers to interact inside of implement of regulation</description>
		<content:encoded><![CDATA[<p>A regulation enterprise can be corporation entity formed by certain or significantly lawyers to interact inside of implement of regulation</p>
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		<title>By: free Habbo credits</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-4875</link>
		<dc:creator>free Habbo credits</dc:creator>
		<pubDate>Sun, 19 Dec 2010 18:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-4875</guid>
		<description>There is some solid information on this page. I enjoy your writing. I&#039;ve added you to my boomarks and will give you a mentioning over at my blog. I did have a loading speed problem with how fast this post loaded. Might be a problem to look into.</description>
		<content:encoded><![CDATA[<p>There is some solid information on this page. I enjoy your writing. I&#8217;ve added you to my boomarks and will give you a mentioning over at my blog. I did have a loading speed problem with how fast this post loaded. Might be a problem to look into.</p>
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		<title>By: robot</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-4463</link>
		<dc:creator>robot</dc:creator>
		<pubDate>Fri, 03 Dec 2010 03:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-4463</guid>
		<description>for the immense think, but I&#039;m   the new Zune, and expectation this, as substantially as the superior reviews any new  acquire shorthand, leave support you settle if it&#039;s the starboard pick for you.</description>
		<content:encoded><![CDATA[<p>for the immense think, but I&#8217;m   the new Zune, and expectation this, as substantially as the superior reviews any new  acquire shorthand, leave support you settle if it&#8217;s the starboard pick for you.</p>
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		<title>By: Jacqualine Santillana</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-4460</link>
		<dc:creator>Jacqualine Santillana</dc:creator>
		<pubDate>Thu, 02 Dec 2010 17:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-4460</guid>
		<description>Well I really enjoyed reading it. This post provided by you is very useful for proper planning.</description>
		<content:encoded><![CDATA[<p>Well I really enjoyed reading it. This post provided by you is very useful for proper planning.</p>
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		<title>By: David</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-373</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 25 Feb 2010 02:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-373</guid>
		<description>I understand where your coming from here. Making choices that effect things/people that you&#039;ve known from the begining is one of the best things in video games. Still, it&#039;s hard for games to come up with these dificult choices. Like in infamous, where all your choices boiled down to being a jerk or Mother Taresa. And even when you do get a choice that really shows what the player believes in, they don&#039;t always appreciate it. I remember my parents talking about a game (they weren&#039;t specific which) where you had a choice of fighting the last boss, or joining with him. if you decide to join him, he shot you in the back and you died after playing through the whole game. They said they were ticked off, but I can see why it was put in. It makes you think, &quot;what if I could skip the fight and end the game now,&quot; or, &quot;maybe I do want to side with him.&quot; I generaly enjoy having to make these choices.  It&#039;s the kind of things that make storylines worth playing.</description>
		<content:encoded><![CDATA[<p>I understand where your coming from here. Making choices that effect things/people that you&#8217;ve known from the begining is one of the best things in video games. Still, it&#8217;s hard for games to come up with these dificult choices. Like in infamous, where all your choices boiled down to being a jerk or Mother Taresa. And even when you do get a choice that really shows what the player believes in, they don&#8217;t always appreciate it. I remember my parents talking about a game (they weren&#8217;t specific which) where you had a choice of fighting the last boss, or joining with him. if you decide to join him, he shot you in the back and you died after playing through the whole game. They said they were ticked off, but I can see why it was put in. It makes you think, &#8220;what if I could skip the fight and end the game now,&#8221; or, &#8220;maybe I do want to side with him.&#8221; I generaly enjoy having to make these choices.  It&#8217;s the kind of things that make storylines worth playing.</p>
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		<title>By: mwayne</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-319</link>
		<dc:creator>mwayne</dc:creator>
		<pubDate>Wed, 17 Feb 2010 18:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-319</guid>
		<description>May I also add Army of Two: The 40th day. Every moral choice I took turned out to be bull. I beat the game twice and alternated with two friends so I found out both outcomes right after I did the other. Ultimately I felt cheated. Never did I think this really changed the story.  Obvious choices were not what I thought. Just something to look up on youtube if you have the time. Pretty much anything I did someone died. Plus the morality system in that game seems largely cosmetic.</description>
		<content:encoded><![CDATA[<p>May I also add Army of Two: The 40th day. Every moral choice I took turned out to be bull. I beat the game twice and alternated with two friends so I found out both outcomes right after I did the other. Ultimately I felt cheated. Never did I think this really changed the story.  Obvious choices were not what I thought. Just something to look up on youtube if you have the time. Pretty much anything I did someone died. Plus the morality system in that game seems largely cosmetic.</p>
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		<title>By: Daniel</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-311</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 17 Feb 2010 06:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-311</guid>
		<description>That video was great, but I don&#039;t see the need for a vague spoiler tag for ME2/DA:O.  The video was made in March &#039;09.  There was that one quip about blue alien sex or the regular variety, but I don&#039;t think that counts as a spoiler.</description>
		<content:encoded><![CDATA[<p>That video was great, but I don&#8217;t see the need for a vague spoiler tag for ME2/DA:O.  The video was made in March &#8217;09.  There was that one quip about blue alien sex or the regular variety, but I don&#8217;t think that counts as a spoiler.</p>
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		<title>By: Joseph 'Slique' Shea</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-215</link>
		<dc:creator>Joseph 'Slique' Shea</dc:creator>
		<pubDate>Fri, 12 Feb 2010 21:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-215</guid>
		<description>I had an opposite experience with Fable to most of you guys by the sounds of it. In fact, for me, it wasn&#039;t so much a choice as a problem, as to borrow the terminology of the video Anthony linked. At the end of the game, I still had stuff to do, items to collect, achievement to unlock. I knew I needed my dog back to get the majority of them, and I knew the game allowed free-play after the action was over. Sadly, it just wasn&#039;t a decision. If I wanted to max the game out in a single playthrough (which I did, as I had a pile of games building up around me), I had to turn the choice into a problem.

In hindsight, it kind of sucks. And when thinking back to it from a narrative point of view (I&#039;m a screenwriter, so these kinds of things weigh on my mind way more than they should), I should have chosen one of the alternatives; a decision for the greater good would have been more fitting for my character. But in the moment, I simply couldn&#039;t. The rationality of my brain took control and I knew that if I wanted to attain everything that I still had remaining in the game, I had to be selfish. Shame, really.</description>
		<content:encoded><![CDATA[<p>I had an opposite experience with Fable to most of you guys by the sounds of it. In fact, for me, it wasn&#8217;t so much a choice as a problem, as to borrow the terminology of the video Anthony linked. At the end of the game, I still had stuff to do, items to collect, achievement to unlock. I knew I needed my dog back to get the majority of them, and I knew the game allowed free-play after the action was over. Sadly, it just wasn&#8217;t a decision. If I wanted to max the game out in a single playthrough (which I did, as I had a pile of games building up around me), I had to turn the choice into a problem.</p>
<p>In hindsight, it kind of sucks. And when thinking back to it from a narrative point of view (I&#8217;m a screenwriter, so these kinds of things weigh on my mind way more than they should), I should have chosen one of the alternatives; a decision for the greater good would have been more fitting for my character. But in the moment, I simply couldn&#8217;t. The rationality of my brain took control and I knew that if I wanted to attain everything that I still had remaining in the game, I had to be selfish. Shame, really.</p>
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		<title>By: Marcus Smith</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-156</link>
		<dc:creator>Marcus Smith</dc:creator>
		<pubDate>Wed, 10 Feb 2010 05:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-156</guid>
		<description>*Spoiler reply!*
The ending of fable 2 was probably the hardest decision I&#039;ve ever made in a video game, and within a few minutes I dreadfully regretted it, seeing as how my dog and my gypsy family was gone and I didn&#039;t even have the money to buy the castle so I have to waste time on lame quests and gathering rent until I can buy it. I miss my dog...</description>
		<content:encoded><![CDATA[<p>*Spoiler reply!*<br />
The ending of fable 2 was probably the hardest decision I&#8217;ve ever made in a video game, and within a few minutes I dreadfully regretted it, seeing as how my dog and my gypsy family was gone and I didn&#8217;t even have the money to buy the castle so I have to waste time on lame quests and gathering rent until I can buy it. I miss my dog&#8230;</p>
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		<title>By: Christian</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-143</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Sun, 07 Feb 2010 00:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-143</guid>
		<description>Ugh.  

Stop saying &quot;ultimately&quot;!</description>
		<content:encoded><![CDATA[<p>Ugh.  </p>
<p>Stop saying &#8220;ultimately&#8221;!</p>
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