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	<title>Comments on: Choices versus Problems.</title>
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	<link>http://www.heyash.com/index.php/choices-and-problem/</link>
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		<title>By: David</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-373</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 25 Feb 2010 02:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-373</guid>
		<description>I understand where your coming from here. Making choices that effect things/people that you&#039;ve known from the begining is one of the best things in video games. Still, it&#039;s hard for games to come up with these dificult choices. Like in infamous, where all your choices boiled down to being a jerk or Mother Taresa. And even when you do get a choice that really shows what the player believes in, they don&#039;t always appreciate it. I remember my parents talking about a game (they weren&#039;t specific which) where you had a choice of fighting the last boss, or joining with him. if you decide to join him, he shot you in the back and you died after playing through the whole game. They said they were ticked off, but I can see why it was put in. It makes you think, &quot;what if I could skip the fight and end the game now,&quot; or, &quot;maybe I do want to side with him.&quot; I generaly enjoy having to make these choices.  It&#039;s the kind of things that make storylines worth playing.</description>
		<content:encoded><![CDATA[<p>I understand where your coming from here. Making choices that effect things/people that you&#8217;ve known from the begining is one of the best things in video games. Still, it&#8217;s hard for games to come up with these dificult choices. Like in infamous, where all your choices boiled down to being a jerk or Mother Taresa. And even when you do get a choice that really shows what the player believes in, they don&#8217;t always appreciate it. I remember my parents talking about a game (they weren&#8217;t specific which) where you had a choice of fighting the last boss, or joining with him. if you decide to join him, he shot you in the back and you died after playing through the whole game. They said they were ticked off, but I can see why it was put in. It makes you think, &#8220;what if I could skip the fight and end the game now,&#8221; or, &#8220;maybe I do want to side with him.&#8221; I generaly enjoy having to make these choices.  It&#8217;s the kind of things that make storylines worth playing.</p>
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		<title>By: mwayne</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-319</link>
		<dc:creator>mwayne</dc:creator>
		<pubDate>Wed, 17 Feb 2010 18:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-319</guid>
		<description>May I also add Army of Two: The 40th day. Every moral choice I took turned out to be bull. I beat the game twice and alternated with two friends so I found out both outcomes right after I did the other. Ultimately I felt cheated. Never did I think this really changed the story.  Obvious choices were not what I thought. Just something to look up on youtube if you have the time. Pretty much anything I did someone died. Plus the morality system in that game seems largely cosmetic.</description>
		<content:encoded><![CDATA[<p>May I also add Army of Two: The 40th day. Every moral choice I took turned out to be bull. I beat the game twice and alternated with two friends so I found out both outcomes right after I did the other. Ultimately I felt cheated. Never did I think this really changed the story.  Obvious choices were not what I thought. Just something to look up on youtube if you have the time. Pretty much anything I did someone died. Plus the morality system in that game seems largely cosmetic.</p>
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		<title>By: Daniel</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-311</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 17 Feb 2010 06:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-311</guid>
		<description>That video was great, but I don&#039;t see the need for a vague spoiler tag for ME2/DA:O.  The video was made in March &#039;09.  There was that one quip about blue alien sex or the regular variety, but I don&#039;t think that counts as a spoiler.</description>
		<content:encoded><![CDATA[<p>That video was great, but I don&#8217;t see the need for a vague spoiler tag for ME2/DA:O.  The video was made in March &#8216;09.  There was that one quip about blue alien sex or the regular variety, but I don&#8217;t think that counts as a spoiler.</p>
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		<title>By: Joseph 'Slique' Shea</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-215</link>
		<dc:creator>Joseph 'Slique' Shea</dc:creator>
		<pubDate>Fri, 12 Feb 2010 21:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-215</guid>
		<description>I had an opposite experience with Fable to most of you guys by the sounds of it. In fact, for me, it wasn&#039;t so much a choice as a problem, as to borrow the terminology of the video Anthony linked. At the end of the game, I still had stuff to do, items to collect, achievement to unlock. I knew I needed my dog back to get the majority of them, and I knew the game allowed free-play after the action was over. Sadly, it just wasn&#039;t a decision. If I wanted to max the game out in a single playthrough (which I did, as I had a pile of games building up around me), I had to turn the choice into a problem.

In hindsight, it kind of sucks. And when thinking back to it from a narrative point of view (I&#039;m a screenwriter, so these kinds of things weigh on my mind way more than they should), I should have chosen one of the alternatives; a decision for the greater good would have been more fitting for my character. But in the moment, I simply couldn&#039;t. The rationality of my brain took control and I knew that if I wanted to attain everything that I still had remaining in the game, I had to be selfish. Shame, really.</description>
		<content:encoded><![CDATA[<p>I had an opposite experience with Fable to most of you guys by the sounds of it. In fact, for me, it wasn&#8217;t so much a choice as a problem, as to borrow the terminology of the video Anthony linked. At the end of the game, I still had stuff to do, items to collect, achievement to unlock. I knew I needed my dog back to get the majority of them, and I knew the game allowed free-play after the action was over. Sadly, it just wasn&#8217;t a decision. If I wanted to max the game out in a single playthrough (which I did, as I had a pile of games building up around me), I had to turn the choice into a problem.</p>
<p>In hindsight, it kind of sucks. And when thinking back to it from a narrative point of view (I&#8217;m a screenwriter, so these kinds of things weigh on my mind way more than they should), I should have chosen one of the alternatives; a decision for the greater good would have been more fitting for my character. But in the moment, I simply couldn&#8217;t. The rationality of my brain took control and I knew that if I wanted to attain everything that I still had remaining in the game, I had to be selfish. Shame, really.</p>
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		<title>By: Marcus Smith</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-156</link>
		<dc:creator>Marcus Smith</dc:creator>
		<pubDate>Wed, 10 Feb 2010 05:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-156</guid>
		<description>*Spoiler reply!*
The ending of fable 2 was probably the hardest decision I&#039;ve ever made in a video game, and within a few minutes I dreadfully regretted it, seeing as how my dog and my gypsy family was gone and I didn&#039;t even have the money to buy the castle so I have to waste time on lame quests and gathering rent until I can buy it. I miss my dog...</description>
		<content:encoded><![CDATA[<p>*Spoiler reply!*<br />
The ending of fable 2 was probably the hardest decision I&#8217;ve ever made in a video game, and within a few minutes I dreadfully regretted it, seeing as how my dog and my gypsy family was gone and I didn&#8217;t even have the money to buy the castle so I have to waste time on lame quests and gathering rent until I can buy it. I miss my dog&#8230;</p>
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		<title>By: Christian</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-143</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Sun, 07 Feb 2010 00:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-143</guid>
		<description>Ugh.  

Stop saying &quot;ultimately&quot;!</description>
		<content:encoded><![CDATA[<p>Ugh.  </p>
<p>Stop saying &#8220;ultimately&#8221;!</p>
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		<title>By: Christian</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-142</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Sun, 07 Feb 2010 00:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-142</guid>
		<description>I thought the choices were pretty obvious by the descriptions of the characters.  My issue was that Mordin died for no reason; I had everyone&#039;s loyalty, made all the right decisions, but he still randomly died at the end.  That was kind of cool but still annoying.  Ultimately I loaded a save, put him in my squad for the final battle, and he lived.  As a consumer, I just couldn&#039;t deal with the idea of not seeing one of my favorite character&#039;s content in ME3.  Ultimately, I do wish that I had just been forced to deal with it.  I couldn&#039;t decide if it was cool or not that one of my squad mates -- one of my favorite squad mates -- just caught a bullet and drop dead because, hey, that&#039;s war, right?  So my insecurity just kind of wrestled me into reloading a save and doing the safe, sure-thing.  And I&#039;m still not sure if I&#039;m happy about that, either...</description>
		<content:encoded><![CDATA[<p>I thought the choices were pretty obvious by the descriptions of the characters.  My issue was that Mordin died for no reason; I had everyone&#8217;s loyalty, made all the right decisions, but he still randomly died at the end.  That was kind of cool but still annoying.  Ultimately I loaded a save, put him in my squad for the final battle, and he lived.  As a consumer, I just couldn&#8217;t deal with the idea of not seeing one of my favorite character&#8217;s content in ME3.  Ultimately, I do wish that I had just been forced to deal with it.  I couldn&#8217;t decide if it was cool or not that one of my squad mates &#8212; one of my favorite squad mates &#8212; just caught a bullet and drop dead because, hey, that&#8217;s war, right?  So my insecurity just kind of wrestled me into reloading a save and doing the safe, sure-thing.  And I&#8217;m still not sure if I&#8217;m happy about that, either&#8230;</p>
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		<title>By: Lite</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-138</link>
		<dc:creator>Lite</dc:creator>
		<pubDate>Sat, 06 Feb 2010 16:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-138</guid>
		<description>Here&#039;s the solution, worked everytime for me: Send Legion thru the tube; Assign Garrus or Miranda as the second squad leader; Have that bitch Jacob take the doctor or the whole crew back; and have either Jack or Samara do the biotic barrier. This part does not care about your opinion of who is the best, they want only want who they think is the best. Legion is best tech because he IS tech, Garrus and Miranda are best leaders becuase they were team leaders, Jacob is a bitch because he&#039;s a bitch, and Jack and Samara are biotic beasts becuase it says so in their bios. There, that should get you 100% survival.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s the solution, worked everytime for me: Send Legion thru the tube; Assign Garrus or Miranda as the second squad leader; Have that bitch Jacob take the doctor or the whole crew back; and have either Jack or Samara do the biotic barrier. This part does not care about your opinion of who is the best, they want only want who they think is the best. Legion is best tech because he IS tech, Garrus and Miranda are best leaders becuase they were team leaders, Jacob is a bitch because he&#8217;s a bitch, and Jack and Samara are biotic beasts becuase it says so in their bios. There, that should get you 100% survival.</p>
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		<title>By: Jules</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-132</link>
		<dc:creator>Jules</dc:creator>
		<pubDate>Sat, 06 Feb 2010 05:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-132</guid>
		<description>A simplistic example, but one that came to mind nevertheless;

Grand Theft Auto IV. One of the few games I remember presenting decisions with neither choice rewarding nor condemning. Several times throughout the game, you were given an opportunity to murder an NPC whose fate had no bearing in subsequent gameplay. 

Indeed, there were several optional executions that presented you with additional trinkets such as missions and encounters, many hours later, but what alienated me during my first time experiencing the game was the fact that the majority of decisions gave me nothing.

The finest example of this is the prologue to the endgame. (Spoilers, der.) Niko Bellic, the protagonist, has come to America. As you learn throughout the plot, he&#039;s come for one reason only: Revenge. The entire game is fueled by this. Niko&#039;s incentive to travel through Liberty City&#039;s underworld and engage in these nasty odd-jobs is the hope that his employers would help him track down the man that betrayed him and his comrades ten years earlier. And alas, twenty-five hours later, Niko finally finds this man on his knees, hands tied behind him with Niko&#039;s gun at his forehead. 

By this time, you and Niko have squared off with many more shady characters, so you find that this isn&#039;t all you have on your plate. More vendettas have been sworn, and there are places to be after this, but before you leave there&#039;s this decision to make.

I spared the man my first time playing, and found myself watching the credits roll later that night, but what lingered in the back of my head was how there wasn&#039;t any sort of pat on the back for allowing this drug addled war veteran live the rest of his days in a guilt prison. Apart from in-game dialog acknowledging what I did, no achievement notice popped up, and I didn&#039;t get any wealthier. I even reloaded the save and killed him for the sake of experimenting, and again I found that there was no &quot;right&quot; choice.

After viewing the video you posted, that meaning of that segment has been much more articulated for me. I feel a closer appreciation for what that game presented; an opportunity for me to speak to myself about who I am and what I would do. 

It&#039;s just something that came to mind.</description>
		<content:encoded><![CDATA[<p>A simplistic example, but one that came to mind nevertheless;</p>
<p>Grand Theft Auto IV. One of the few games I remember presenting decisions with neither choice rewarding nor condemning. Several times throughout the game, you were given an opportunity to murder an NPC whose fate had no bearing in subsequent gameplay. </p>
<p>Indeed, there were several optional executions that presented you with additional trinkets such as missions and encounters, many hours later, but what alienated me during my first time experiencing the game was the fact that the majority of decisions gave me nothing.</p>
<p>The finest example of this is the prologue to the endgame. (Spoilers, der.) Niko Bellic, the protagonist, has come to America. As you learn throughout the plot, he&#8217;s come for one reason only: Revenge. The entire game is fueled by this. Niko&#8217;s incentive to travel through Liberty City&#8217;s underworld and engage in these nasty odd-jobs is the hope that his employers would help him track down the man that betrayed him and his comrades ten years earlier. And alas, twenty-five hours later, Niko finally finds this man on his knees, hands tied behind him with Niko&#8217;s gun at his forehead. </p>
<p>By this time, you and Niko have squared off with many more shady characters, so you find that this isn&#8217;t all you have on your plate. More vendettas have been sworn, and there are places to be after this, but before you leave there&#8217;s this decision to make.</p>
<p>I spared the man my first time playing, and found myself watching the credits roll later that night, but what lingered in the back of my head was how there wasn&#8217;t any sort of pat on the back for allowing this drug addled war veteran live the rest of his days in a guilt prison. Apart from in-game dialog acknowledging what I did, no achievement notice popped up, and I didn&#8217;t get any wealthier. I even reloaded the save and killed him for the sake of experimenting, and again I found that there was no &#8220;right&#8221; choice.</p>
<p>After viewing the video you posted, that meaning of that segment has been much more articulated for me. I feel a closer appreciation for what that game presented; an opportunity for me to speak to myself about who I am and what I would do. </p>
<p>It&#8217;s just something that came to mind.</p>
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		<title>By: F.Prefect</title>
		<link>http://www.heyash.com/index.php/choices-and-problem/comment-page-1/#comment-131</link>
		<dc:creator>F.Prefect</dc:creator>
		<pubDate>Sat, 06 Feb 2010 03:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=376#comment-131</guid>
		<description>Actually, I didn&#039;t feel too emotional over much in ME2 until after the final mission I headed up to the Captain&#039;s cabin and found my picture of Ashley Williams was face down because I flirted too much with everyone.

Then I felt like crap.</description>
		<content:encoded><![CDATA[<p>Actually, I didn&#8217;t feel too emotional over much in ME2 until after the final mission I headed up to the Captain&#8217;s cabin and found my picture of Ashley Williams was face down because I flirted too much with everyone.</p>
<p>Then I felt like crap.</p>
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