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	<title>Comments on: Starting a Nerf war, the HAWP way.</title>
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	<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/</link>
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		<title>By: Mykul</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-3042</link>
		<dc:creator>Mykul</dc:creator>
		<pubDate>Wed, 25 Aug 2010 16:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-3042</guid>
		<description>One way to get people moving is to not have any ammo at the beginning and just put all of it in the dump...</description>
		<content:encoded><![CDATA[<p>One way to get people moving is to not have any ammo at the beginning and just put all of it in the dump&#8230;</p>
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		<title>By: pam</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-1875</link>
		<dc:creator>pam</dc:creator>
		<pubDate>Thu, 17 Jun 2010 13:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-1875</guid>
		<description>you should add some ttraps








pa,m</description>
		<content:encoded><![CDATA[<p>you should add some ttraps</p>
<p>pa,m</p>
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		<title>By: Ryan</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-1632</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 28 May 2010 19:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-1632</guid>
		<description>Saw this epic Nerf battle on a random site and was reminded of this post.
http://vimeo.com/1193942</description>
		<content:encoded><![CDATA[<p>Saw this epic Nerf battle on a random site and was reminded of this post.<br />
<a href="http://vimeo.com/1193942" rel="nofollow">http://vimeo.com/1193942</a></p>
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		<title>By: HumbleBob</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-1289</link>
		<dc:creator>HumbleBob</dc:creator>
		<pubDate>Tue, 27 Apr 2010 10:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-1289</guid>
		<description>This seemed the most elaborate of all of the ideas presented, and I really liked the Battlefield style progression.  The one problem, however, is that it still doesn&#039;t do enough to provide disincentives for those that would run in standing with their gun or just rush the objectives.  When playing a videogame deathmatch like Battlefield, rushing is ineffective because the ease with which you are killed will make you surely die.  One of the only ways to recreate this effect in Nerf warfare is to reduce the HP count to one, making all shots instant death.  Given the speed with which one can revive oneself in this scenario, the idea of instant kill doesn&#039;t slow it down, and, like in most shooters, it makes death more acceptable, which encourages rushing but also makes it less effective.  In addition, this method will also increase the number of troops that are resupplied into the fray, making for a more intense defense experience.  Another problem I can think of is that having too many objectives would leave most unguarded and would reduce the number of encounters as people run from point to point, but overall it seems very fun.</description>
		<content:encoded><![CDATA[<p>This seemed the most elaborate of all of the ideas presented, and I really liked the Battlefield style progression.  The one problem, however, is that it still doesn&#8217;t do enough to provide disincentives for those that would run in standing with their gun or just rush the objectives.  When playing a videogame deathmatch like Battlefield, rushing is ineffective because the ease with which you are killed will make you surely die.  One of the only ways to recreate this effect in Nerf warfare is to reduce the HP count to one, making all shots instant death.  Given the speed with which one can revive oneself in this scenario, the idea of instant kill doesn&#8217;t slow it down, and, like in most shooters, it makes death more acceptable, which encourages rushing but also makes it less effective.  In addition, this method will also increase the number of troops that are resupplied into the fray, making for a more intense defense experience.  Another problem I can think of is that having too many objectives would leave most unguarded and would reduce the number of encounters as people run from point to point, but overall it seems very fun.</p>
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		<title>By: thesupaberryman</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-1204</link>
		<dc:creator>thesupaberryman</dc:creator>
		<pubDate>Fri, 23 Apr 2010 18:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-1204</guid>
		<description>anthony, maybe you should make a video out of this? I would definately watch it!</description>
		<content:encoded><![CDATA[<p>anthony, maybe you should make a video out of this? I would definately watch it!</p>
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		<title>By: bob the wonder plunger</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-782</link>
		<dc:creator>bob the wonder plunger</dc:creator>
		<pubDate>Wed, 24 Mar 2010 14:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-782</guid>
		<description>well i like the idea of the microwave bomb idea. but what about having an one team (draw straws, roll dice, rock paper scissors lizard spock, ect.) to figure out who it is. but one team is home base kinda the other team is trying to take their spot within some time limit. that might speed things up i did that with my brothers when we played.
(though laying on the stairs with the nerf longshot aimed up them wasnt to nice on them. only my sister survived by head shoting me from the top with the revolver pistol.)</description>
		<content:encoded><![CDATA[<p>well i like the idea of the microwave bomb idea. but what about having an one team (draw straws, roll dice, rock paper scissors lizard spock, ect.) to figure out who it is. but one team is home base kinda the other team is trying to take their spot within some time limit. that might speed things up i did that with my brothers when we played.<br />
(though laying on the stairs with the nerf longshot aimed up them wasnt to nice on them. only my sister survived by head shoting me from the top with the revolver pistol.)</p>
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		<title>By: willis</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-678</link>
		<dc:creator>willis</dc:creator>
		<pubDate>Mon, 08 Mar 2010 02:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-678</guid>
		<description>going to Toy R us now to buy nerf guns.</description>
		<content:encoded><![CDATA[<p>going to Toy R us now to buy nerf guns.</p>
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		<title>By: Verona</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-603</link>
		<dc:creator>Verona</dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-603</guid>
		<description>May I just say HAWP rocks my socks. fave moment ever is where ash slams the table loudly, dressed as sniper aiming a gun at you an shouts &quot;WANKAH!&quot; hehe. 
I procrastinate, I think you guys should give them each stop watches, so every five minuets they have to move to a different location, works for us when we play paintball, capture the flag style, usualy peoplecamp out an pick off people as they walk by but the allarm goes off an they get outed, theres a setting on the ones we got that you cant change them till the five minuets are over. Usualy by then mos tof us are shot or being revived, we have a five shoot polisy, face shots count as two. So yeah, add a flag and timers, kicks peoples asses if they go off cos you can hear them moving, gives you a chance to snipe the shit out of them.</description>
		<content:encoded><![CDATA[<p>May I just say HAWP rocks my socks. fave moment ever is where ash slams the table loudly, dressed as sniper aiming a gun at you an shouts &#8220;WANKAH!&#8221; hehe.<br />
I procrastinate, I think you guys should give them each stop watches, so every five minuets they have to move to a different location, works for us when we play paintball, capture the flag style, usualy peoplecamp out an pick off people as they walk by but the allarm goes off an they get outed, theres a setting on the ones we got that you cant change them till the five minuets are over. Usualy by then mos tof us are shot or being revived, we have a five shoot polisy, face shots count as two. So yeah, add a flag and timers, kicks peoples asses if they go off cos you can hear them moving, gives you a chance to snipe the shit out of them.</p>
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		<title>By: David</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-384</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 25 Feb 2010 18:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-384</guid>
		<description>You could always pull a team Fortress 2. Set up two easy to identify objects. One for each team. First one to take the other teams object back to their side wins. Turns the whole game into a Capture the Flag Scenario. This will force others to move and try to take the objective. If that still doesn&#039;t get people moving, and you continue to have the camping people, put a timer on at the beginning of the match. When that counts down, it&#039;s sudden death. One shot kills and no respawns.</description>
		<content:encoded><![CDATA[<p>You could always pull a team Fortress 2. Set up two easy to identify objects. One for each team. First one to take the other teams object back to their side wins. Turns the whole game into a Capture the Flag Scenario. This will force others to move and try to take the objective. If that still doesn&#8217;t get people moving, and you continue to have the camping people, put a timer on at the beginning of the match. When that counts down, it&#8217;s sudden death. One shot kills and no respawns.</p>
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		<title>By: Covered in Bees</title>
		<link>http://www.heyash.com/index.php/starting-a-nerf-war-the-hawp-way/comment-page-1/#comment-368</link>
		<dc:creator>Covered in Bees</dc:creator>
		<pubDate>Mon, 22 Feb 2010 16:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.heyash.com/index.php/?p=327#comment-368</guid>
		<description>You could use the &#039;Halo&#039; way of thinking; Impliment power ups/power weapons and have them scattered through the map.

Knowing that somewhere there&#039;s a funky hat that nulifies a headshot or a jacket that doubles your hit points might inspire forward progression nicely.

If you got your hands on one of the nerf swords that could be a power weapon worth racing the enemy for; instant incap but rendered useless after taking down 2 people (might add an extra level of strategy/panic too but that&#039;d involve buying one which instantly discredits the idea).

In closing; &quot;Power-ups, always Power-ups&quot;</description>
		<content:encoded><![CDATA[<p>You could use the &#8216;Halo&#8217; way of thinking; Impliment power ups/power weapons and have them scattered through the map.</p>
<p>Knowing that somewhere there&#8217;s a funky hat that nulifies a headshot or a jacket that doubles your hit points might inspire forward progression nicely.</p>
<p>If you got your hands on one of the nerf swords that could be a power weapon worth racing the enemy for; instant incap but rendered useless after taking down 2 people (might add an extra level of strategy/panic too but that&#8217;d involve buying one which instantly discredits the idea).</p>
<p>In closing; &#8220;Power-ups, always Power-ups&#8221;</p>
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